Movies The latest movie news, casting updates and rumors, trailer sneak peeks, and expert reviews on MTV. Blu-ray or Blu-ray Disc (BD) is a digital optical disc data storage format. It was designed to supersede the DVD format, in that it is capable of storing high. Movie Genre: Horror, Action Release Date: 31 December 2016. Cast: Lara Pulver, Theo James. Kevin Grevioux - IMDb. Personal Quote. ? We didn't want to make the part too big, because if we did, they'd get a rapper like LL Cool J. He's good, and so is Ice Cube, but I wanted to play this, so we had to knock it down so it would be unattractive to any rapper. Tomb Raider - Wikipedia. Tomb Raider. The logo for Tomb Raider from 2. Multiple logos have been used through the series' lifetime. Genres. Action- adventure. Developers. Publishers. Eidos Interactive (1. Formerly owned by Eidos Interactive, then by Square Enix after their acquisition of Eidos in 2. English archaeologist- adventurer Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Croft was created by a team at Core Design that included Toby Gard. The gameplay generally focuses around action- adventure exploration of environments, solving puzzles, navigating hostile environments filled with traps, and fighting numerous enemies. Development on the original Tomb Raider game began in 1. Its success prompted Core Design to develop a new game annually for the next four years, which put a strain on staff. The sixth game, The Angel of Darkness, faced difficulties during development and was considered a failure at release. This prompted Eidos to switch development duties to Crystal Dynamics, which has been the series' primary developer since then. Other developers have contributed either to spin- off titles within the series or ports of mainline titles. A large selection of additional media has grown up around the video game series, most notably a film adaptation in 2. Angelina Jolie as Croft. Tomb Raider games have sold over 4. The series has generally met with critical acclaim, with the series being noted as one of the pioneers of the action- adventure genre. Lara Croft herself has become one of the most recognisable video game protagonists in existence, winning numerous accolades and earning places on the Walk of Game and Guinness World Records. Alongside being praised for pioneering female characters in video games, she has also been the subject of controversy due to her sex appeal being used for marketing. The first six Tomb Raider games were developed by Core Design, a British video game development company owned by Eidos Interactive. After the sixth game in the series released to a lukewarm reception in 2. North American studio Crystal Dynamics, who have handled the main series since then. A month before release, Eidos finalized a deal with Sony Computer Entertainment to keep the console version of Tomb Raider II and future games exclusive to Play. Station until the year 2. In 2. 00. 0, with the end of the Play. Station exclusivity deal, the game also released on the Dreamcast. The PS2 version released in Japan that same year. While The Lost Dominion was undergoing preliminary development, the negative reception of The Angel of Darkness caused the entire trilogy to be scrapped. Development continued while Core Design staff were working on the platformer Free Running. When Core Design was sold to Rebellion Developments, Eidos requested the project. It was suggested by staff that Eidos did not want to let outside developers handle the franchise. Despite multiple revisions to her clothing and general physique, her face and hair have remained generally consistent. She has brown eyes and brown hair worn in a Braid or ponytail. The character's classic outfit consists of a turquoise tank top, light brown shorts, calf- high boots, and tall white socks. Recurring accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and twin pistols. Later games have multiple new outfits for her. In other media, Croft was voiced by Minnie Driver in the animated series and portrayed by Angelina Jolie in films. Multiple models and body doubles have also portrayed Croft in promotional material up until the reboot in 2. Eight different real- life models have also portrayed her at promotional events. In the original and Legends continuities, she is on a plane that crashes in the Himalayas: her journey back to civilisation against the odds help begin her journey towards her adult life as an adventuress and treasure hunter. The circumstances of her survival were originally part of the game, but were cut due to time constraints. Lara distanced herself from her father's memory, believing like many others that his obsession had caused him to go mad. After studying at university, Lara gets an opportunity to work on an archaeology program, in the search for the mythic kingdom of Yamatai. The voyage to find the kingdom results in a shipwreck on an island, which is later discovered to be Yamatai, however the island is also home to savage bandits, who were victims of previous wrecks. Lara's attempts to find a way off the island lead her to discover that the island itself is stopping them from leaving, which she discovered is linked to the still living soul of the Sun Queen, Himiko. Lara must find a way to banish the spirit of the sun queen in order to get home. However, she must survive long enough to do it. The aftermath of the events of the game causes Lara to see that her father was right, and that she had needlessly distanced herself from him. She decides to finish his work, and uncover the mysteries of the world. Gameplay. While many mechanics within the Tomb Raider series have undergone changes, platforming and puzzle solving linked to this are recurring, standard elements within the series. The gameplay of Tomb Raider is primarily based around an action- adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps. These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level. Lara could also swim through water, a rarity in games at the time that has continued through the series. The camera automatically adjusts depending on Lara's action, but defaults to a third- person perspective in most instances. This basic formula remained unchanged through the first series of games. Angel of Darkness also added stealth elements. One of the key elements present was how buttons for different actions cleanly transitioned into different actions, along with these moves being incorporated into combat to create effects such as stunning or knocking down enemies. Quick- time events were also added into certain segments within each level, and many of the puzzles were based around sophisticated in- game physics. Using this set- up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat. Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay. The combat was redesigned to be similar to the Uncharted series: the previous reticle- based lock- on mechanics were replaced by a free- roaming aim. Gard originally envisioned her as a man: company co- founder Jeremy Heath- Smith was worried the character would be seen as derivative of Indiana Jones, so Gard changed the character's gender. Her design underwent multiple revisions and redrafts during early development. After the first game's success, Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing. Gard left Core Design in 1. Confounding Factor, and was replaced by Stuart Atkinson. For this reason, and the feeling that they had exhausted the series' potential, the developers tried to kill the character off. This did not work, and while a fifth game was created, the team stated that they were not fully invested in its development. Production of the next game was given to Crystal Dynamics, a studio that had made its name with the Legacy of Kain series. He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song. Its simplicity made rearrangements and orchestrations easy. For his work on the first three Tomb Raider games, he was given fairly minimal briefs, and for Tomb Raider III he was working on the game as a freelancer as he had left the company. He composed the opening theme for The Last Revelation, saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting. Chronicles was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret. Only the opening segment survived. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra. Alongside composing a large amount of music for the game, he created micro- scores for small segments within gameplay. Along with his orchestral style, he created a special instrument to create discordant sounds within the music, and musical elements from around the globe to represent the inhabitants of the game's island location. Temple of Osiris was the first title in the Lara Croft subseries to have an original score, using Egyptian and Middle Eastern musical elements while creating a new main theme that could be used in future Lara Croft games. The engine was designed by Paul Douglas, who also handled the game's artificial intelligence (AI) and the three- dimensional (3. D) graphics. The choice of a 3. D game was influenced by the team's opinion that the game type was under- represented when compared to first- person shooters such as Doom. Its 3. D style meant multiple elements were difficult to implement, including the AI and camera control. Another noted aspect was the multi- layered levels, as compared to equivalent 3. D action- adventure games of the time which were limited to a flat- floor system. Lara's movements were hand- animated and coordinated rather than created using motion capture.
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